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I want to design my own logo. What should I be aware of?

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Designing your own Logo for sending to a printer

Designing your own logo is quite straightforward providing you follow and understand a few basics.

In aid of simplification, I won't delve too deeply into the field of graphic formats.

Basically, for our purposes, there are two types of graphic formats when thinking about print.

1. Bitmaps - jpeg's, gif's, tiff's etc.

Programs such as Paint Shop Pro, Adobe Photoshop or something similar generally output files in a bitmap format. These are pixel-based images that for many purposes are just fine. However, a downside to using a pixel image is the fact that they don't lend themselves to being enlarged - as the quality will degrade, the more the image is enlarged.

Fig. 1

at actual size (100%)


Fig. 2

at twice actual size (200%)

 

As you can see, if we wanted to use the original letter 'A' and enlarge it to use on a poster for instance, then we would hit a problem.

Tip! When creating any graphics in a bitmap program, whether for web or print, create them at a larger size than you think you'll need. These files can easily be resized down, without loss of quality, but enlarging will definitely cause problems. Keep a copy of all the original files separate from your working files. If you accidentally mess-up, then you've always got the original to go back to.

Before we go any further, we need to understand screen vs. print resolution.

2. Screen vs. print resolution

If you've ever dabbled in web design you will already know that all web graphics should be saved at a resolution of 72dpi (72 dots-per-square-inch), as a standard PC monitor will display at 72dpi, or 96dpi. This is not exactly true, but good enough for most purposes. So, if we set our workspace at 72dpi in our preferred graphics program, create our artwork, save it and then display this at 100%, it should look perfect onscreen. However, this is not the case when dealing with print. We would need to set our workspace to 300dpi and save the file at this resolution. If we were to use a 72dpi graphic, then it most likely would display as Fig. 2 above, i.e. very jagged. As with many things, there are workarounds of course. For instance, if the original 72dpi graphic had been created at a much larger size than it was going to be printed at, then when reduced in size, this would help 'boost' the resolution and possibly give acceptable results.

A much preferred option is creating any graphics in a 'vectored' format.

Tip! If you are having a website designed ask your designer to create all the main graphics at 300dpi. I've lost count the number of times a client has asked for part of his or her homepage to be replicated on their stationery. From a designer's point of view, it's very easy to create at 300dpi and then 'knock down' (optimise) the graphics to 72dpi for the site. If your designer says this service will cost anything other than a nominal charge, I'd look around and find someone else, as working in this way is no big deal and shouldn't really cost you extra.

3. Vectored images - .eps, .ps, .wmf etc.

Vectored images/text etc. are created using mathematical descriptions which use bézier curves to 'describe' the image. Pardon my explanation, it's a tough one to describe and for our purposes is not really necessary to know exactly how this works. The main advantage using a vectored image program, such as Adobe Illustrator / In-Design, Macromedia Freehand etc. is that images / text can be enlarged to any size, without distortion of any sort.

This would be the preferred choice when designing your logo.

4. So why not use vectored images / text for everything - why bother with a bitmap program at all?

Very simply, it's horses for courses. Both types of programs (bitmap & vector) have their advantages and disadvantages. For instance, if you are working with photographs, or creating a collage with blended images or want to take advantage of using filters to create some artistic effects etc. etc. then the bitmap program will win hands down. However, using a bitmap program also has a downside. Let's say you've created a business card in Photoshop and you only want to use 2 colours, in order to keep the costs down. Well, this will cause your print shop a real headache, especially if the two colours overlap, as spot colour separations cannot be easily achieved from this type of program. In fact, if you were just ordering a small-cost job like business cards then your printer would most likely refuse the artwork, if supplied in this way. So generally, bitmap files are produced using a 4 colour process (CMYK). <info on spot & process colours can be found here> . If you are using a colour photograph on your business card (leaflet, brochure etc.) then this can only be produced using a 4 colour process, so a bitmap file is fine.

If you are working with spot colours, then the vectored format is ideal, as this type of file can be easily colour-separated. Any files you create in a vector format can also be easily exported as bitmaps (jpegs etc.) so you have the ability to design for print and web in the one program.

To sum up, here are a few pros and cons of using the two types of program:

Bitmap programs, e.g. Paint Shop Pro, Adobe Photoshop etc.
Pros
Cons
Perfect for web design
Colours can not be easily separated
Great for working with photographs
Graphics can not be enlarged without distortion
1,000's of special-effect filters to boost creativity
File sizes can be very large
Adobe Illustrator / In-Design, Macromedia Freehand etc.
Produces scalable files that can be enlarged to any size
None
Files sizes much smaller than bitmaps
None
Colours can be separated effortlessly
None

 

 

 

Further reading:

Bitmap to Vector Conversion

Creating your business card design using templates

Working with and choosing the right fonts

Choosing the right company for your logo design

Understanding spot and process colours

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Designing your own Logo